Design games that teach, train, and transform
Serious games are designed for purposes beyond entertainment. They use game engines to build engaging experiences, motivate learners through gamification, and use extended reality technologies to create innovative solutions for workforce training across all industries.
In this one-year program, which is the first of its kind in Ontario, you’ll discover how video game design techniques and technologies are transforming the ways in which we learn, do business, and drive industry. As a grad you’ll be prepared to work as part of a team in many industries including mining, construction, health, education, research, and more as a serious game or game design specialist.
Already a programmer or game designer/developer? This program will allow you to specialize in the growing games sector, expand your skillsets beyond entertainment-focused applications, and increase your career options.
Program highlights
- First program of its kind at a college in Ontario
- Flex delivery lets you participate in scheduled, instructor-led classes at specific dates and times in person or online
- Hands-on applied learning will make you career-ready
- You’ll work on an applied project for the length of the program, graduating with a portfolio-ready piece that shows your skills and creativity
- Opportunities to work with real clients and members of Cambrian’s Research and Development teams on industry applications and corporate training needs
Program of study for the 2026-27 Academic Year
| Semester 1 | Credits | |
|---|---|---|
| GME 2001 | Serious Game Design Theory | 3 |
| GME 2002 | Advanced Game Engine Dev | 4 |
| GME 2003 | Game Programming Patterns | 3 |
| GME 2004 | XR Tech for Serious Games | 4 |
| GME 2005 | Asset Integration | 3 |
| GME 2006 | Serious Games Capstone I | 3 |
| Credits | 20 | |
| Semester 2 | ||
| GME 2007 | Game Design Project Management | 3 |
| GME 2008 | Serious Game Testing | 3 |
| GME 2009 | Learning with Games | 3 |
| GME 2010 | Ethical Issues in Game Design | 3 |
| GME 2011 | Applied Simulation Design | 3 |
| GME 2012 | Serious Games Capstone II | 6 |
| Credits | 21 | |
| Total Credits | 41 | |
Admission requirements
Applicants must be graduates of an Ontario College (or equivalent) diploma, advanced diploma, or degree in one of the following areas: computing, IT, game design or development, or computer science.
OR
Applicant must possess five years of work experience in a related field (or combination of education and work experience) as judged by the College to be equivalent. Applicants must submit a resume detailing their related experience and a cover letter outlining their competencies and preparedness for the program.
Specific program pathways
College/university degree opportunities
Graduates from this program may continue their studies at college/university and may receive credit for their prior College education.
Refer to College/University Agreements for further information.
Employment opportunities
Graduates will be prepared for a variety of roles in the serious games field, including but not limited to:
- Software developer/programmer
- Game designer
- Serious game designer
- AR/VR developer
- Engagement specialist
- Simulation developer
Please note: Cambrian College strives to ensure the accuracy of the information on this website. Please note that the academic curriculum is continually reviewed and revised to ensure that Cambrian's programs and courses remain relevant. The College reserves the right to cancel or make changes to any course or program, fee, procedure, or campus location at any time.