Calling all aspiring game creators! Embark on a life-changing adventure
Unleash your imagination! Delve into game design theory and application as you train to create immersive experiences across video games, augmented reality, and virtual reality. Learn to design and develop commercial-quality games and experiences for a broad range of industries such as entertainment, health, education, construction, marketing, mining, and worlds yet to be explored.
Over the course of the program, you’ll go from concept to market-ready gaming worlds. You’ll explore the art and science of developing authentic scenarios for both consumer enjoyment and commercial training in this ever-evolving medium.
Program highlights
- No portfolio required to gain admission
- Gain the skills to become an entry-level game creator
- Expert faculty and industry partners
- Learn on industry-standard software
- Create 2D and 3D portfolios in your chosen specialization of game design
Program of study for 2025-26 Academic Year
Semester 1 | Credits | |
---|---|---|
GME 1001 | Game Psychology | 3 |
GME 1003 | Introduction to Programming | 3 |
GME 1004 | Game Level Design I | 3 |
GME 1005 | Game Design Theory I | 3 |
GME 1007 | Game Engine Development | 3 |
ENG 1002 | College Communications | 3 |
GME 1023 | Game Asset Creation 2D | 3 |
Credits | 21 | |
Semester 2 | ||
GME 1002 | Stories, Quests and Missions | 3 |
GME 1009 | Game Animation | 3 |
GME 1010 | Game Design Theory II | 3 |
GME 1011 | Object-Oriented Programming | 3 |
GME 1012 | Game Development Workshop I | 3 |
GME 1223 | Game Asset Creation 3D | 3 |
One General Education Course. 1 | 3 | |
Credits | 21 | |
Semester 3 | ||
GME 1013 | Game Mechanics and Prototyping | 3 |
GME 1014 | Game Level Design II | 3 |
GME 1015 | UI UX for Games | 3 |
GME 1016 | Game Production | 4 |
GME 1018 | Game Development Workshop II | 3 |
GME 1020 | AI for Games | 3 |
IND 1105 | Decolonizing the Creative Arts | 1 |
One General Education Course. 1 | 3 | |
Credits | 23 | |
Semester 4 | ||
GME 1017 | Introduction to Entrepreneurship | 3 |
GME 1019 | Game Sound and Music | 3 |
GME 1021 | AR/VR in Gaming | 4 |
GME 1022 | Game Development Capstone Project | 8 |
One General Education Course. 1 | 3 | |
Credits | 21 | |
Total Credits | 86 |
- 1
For more information regarding General Education courses, click here.
Admission requirements
For graduates of the new curriculum (OSS): Ontario Secondary School Diploma (30 credits) or equivalent or mature student status including:
- Any grade 12 English (C) or (U)
Program delivery
2025-2026
Fall term start
SEMESTER 1: Fall 2025
SEMESTER 2: Winter 2026
SEMESTER 3: Fall 2026
SEMESTER 4: Winter 2027
Winter term start
SEMESTER 1: Winter 2026
SEMESTER 2: Spring 2026
SEMESTER 3: Fall 2026
SEMESTER 4: Winter 2027
Specific program pathways
College or university degree opportunities
If you are a graduate of this program, you may continue your studies at a college or university and you may receive credit(s) for your prior college education. Refer to Cambrian's college and university agreement details for further information.
Employment opportunities
Graduates are prepared for employment opportunities in the computer gaming industry as:
- Game Marketer
- Software Developer
- Software Engineer
- Project Manager
- Creative Director for Software Development
- Video Game Development
Please note: Cambrian College strives to ensure the accuracy of the information on this website. Please note that the academic curriculum is continually reviewed and revised to ensure that Cambrian's programs and courses remain relevant. The College reserves the right to cancel or make changes to any course or program, fee, procedure, or campus location at any time.